Monday, December 22, 2014

The YouTube GIF Update And What It Means For YouTube Gamers

YouTube GIF Beta EmailFor those lucky enough to sign up for the YouTube GIF beta test, you should receive an email in the next couple days that looks like this:

If you receive this email, you and your fans can now create GIF highlights of your videos and share them on social media sites and in the comments!

To share your GIFS all you have to do is :

    YouTube GIF Editor example
  • Go to the video you want to create the GIF for
  • Click on the Share button
  • Choose the part of the video you want the GIF to have
  • Add text
  • Click Create GIF
  • And voila!
YouTube Finished GIFOn the right you can see what the editor looks right, and right next to that you can see what it looks like after you created the GIF. 

As you can see, you can share the picture using a direct link (like IMGUR). Or you can embed the picture into your blog post/website using an iFrame. The opportunities are endless!

You can take a look at a couple of the example GIFs at the end of the post, but now lets discuss how you can use them to help your channel, and what this update means for you.

How Does This Update Affect You?

The GIF update makes it easier for you and your fans to share the funniest, weirdest, and craziest parts of your video.

You should expect to have some GIFs in the comments where you look incredibly awkward, but you should also have some GIFs with highlights of your amazing gameplay.

This also makes the sharing of your videos easier and less intrusive. (Instead of sharing the whole video, you now can share the best parts of it instead.)

You can also run contests with your users to find the craziest/best GIF out of your video, thus improving retention and getting you higher in the search rankings.

How will you use this update to help your YouTube gaming channel?

Leave a response in the comments below!

A Couple Of Example GIFs







Monday, December 15, 2014

Fallout: New Vegas Steam Key Giveaway!

Hey everyone! I recently reached 1,000 subs and it's winter Holidays time so I decided to do a little giveaway!

Enter to win a Fallout: New Vegas Steam key below!
a Rafflecopter giveaway

Sunday, December 14, 2014

Mistakes We Made When Starting A Gaming Channel (And What We Can Learn From Them)

We've all made mistakes during the first phase of running our YouTube channel, and to prevent others from making the same mistakes, I asked for the ones others committed on the /r/letsplay sub.

Here's what they said!

The Quotes


TheCatalyst Banner
My biggest mistake was uploading too much too often, early on in my channel I would upload 5 - 6 videos daily, all of different games, and a few co-op games, I over loaded my channel with too much content too quickly. (We now upload 3 videos daily, 1 main, 1 co=op and 1 secondary) -- Cadacis (TheCatalyst)
This isn't the most common mistake amongst beginners, but it still happens sometimes.

The problem is usually the fact that as you post that many videos per day, the quality of your videos will often degrade. And even if you're able to record and post that many videos every day, it's bound to get tedious sooner or later...

MittenSquad Banner
It wasn't when I was starting out, but I did fuck up pretty badly. I started making Let's Plays in August of 2013. Until about late December, I was gaining a few subscribers each week, usually like 3 or 4. In January that tripled. I was getting like 15 per week. It went up to around 20 per day for a few days in February. I was getting as many views per video as I had subscribers. Then, for whatever reason, I lost all will to record and edit and do all of that stuff. I took what I thought was going to be a 1 week break. That turned into 3 months. I started making videos again in late May. It took until early November to get back to where I was in January.
Moral of the story; Unplanned Breaks can seriously fuck up your channel. -- iAmMitten1 (MittenSquad)
If your channel starts experiencing growth, not posting videos for a week or more can really hurt you.

People might not unsub, but once you come back, your view count will drop and it will be harder to get back the momentum that you might've had going before.

If you do have to take a break, you can explain it to your subs and pre-record one or two videos and schedule them to go up once a week while you're taking your break.

My biggest mistake was my attitude at the beginning. I treated this like something I needed to stress over and succeed with. I did make sure I had fun, but there was too much focus on "gotta get noticed!" and "have to upload NOW!" -- HookedOnAnAnchor
The mindset with which you start out YouTubing is very important.

Focusing on money or becoming famous is bound to demotivate you because unless you get extremely lucky or you have something truly different to offer, your channel won't grow very fast.

Hooked later said, "I realized I was thinking this all wrong. Having fun is the number one thing. Stressing about getting noticed and growing my channel isn't something I need to aim for. I need to aim for making fun videos, and hope I can brighten someone's day." 
This is one of the best mindsets you can have when just starting out on YouTube. Having fun and not focusing too much on the numbers is the best thing you can do.

AlderShot Banner
WORST MISTAKE: Tried to specialize in one game (Warframe) from the beginning of the channel. It was fine and gained a fair amount of subs because of it, but as I moved on I stopped playing warframe and the channel has taken a different direction. Because of this, I do lose subs fairly regularly because many of them came from my warframe videos (which I dont produce any more), but luckily my gains from my newer videos still out weight the lose. -- Aldershot8800
This seems to be a mistake that many gamers make when just starting their YouTube channel. (I actually made the same exact mistake with Alliance Of Valiant Arms).

Sunday, November 30, 2014

Can You Really Improve Your Reflexes For Gaming? (CS:GO)

Can you improve your reflexes for gaming?Can you truly increase your reaction time/reflexes for gaming?

As an avid FPS player who's constantly looking for ways to get better, I knew I needed to improve my reaction time so I did some research on it.

The first post that I came upon  had an incredibly detailed answer, and as I read it I realized that some people wanted to know whether the guy's method actually worked or not.

I already tried using it a couple of months ago, but I stopped within a week. However now I'm hoping to go through with it and try it for 4 weeks and see how it works.

I'm using the general plan that c0de offers with some small modifications to fit my lifestyle.

If you want to read his method you can go here and check out the most upvoted answer, but here's a short summary just in case:

I don't think his plan is quite doable for me considering the amount of work I have, so here's my plan:
  • Test my reaction time using 50 trials of the HBR Test And Sheep Dash
  • Do 50 repetitions of those two games once a day at least 5 days a week. (He recommends doing it twice a day 7 days a week)
  • Do 5 repetitions of Shoot and 250 total targets of the Intensive Fast Aiming training_aim_csgo_2 mode using an AK and the default settings: 5 rounds of 50 targets. I am shooting from the SECOND level, not the one closest to the targets. (total of 10 minutes of CS:GO not counting possible Competitive or Deathmatch practice)
  • Add in 5 repetitions of Aimbooster after 2 weeks.
  • Listen to music for the last 2 weeks of practice except for test days
Some of the possible problems that I see with this case-study and how I tried to eliminate them:
  • Obviously I will react faster if I had more sleep and if I consumed caffeine, so I'll try to keep my caffeine consumption fairly low during this experiment and I'll start it on Sunday (My most awake day), and end it on a Sunday, so hopefully my results won't be too affected by my lack of sleep during the weekdays.
  • Distractions during the test could change my reaction time, so I will try to practice with only the game sounds on and nothing else.
  • I will also have my left hand on WASD during practice because I think it's a good habit to get used to the position of my left hand relative to the right.
Now let's see how I do during the first week!

First Week (Testing Phase)

Week 1 Reaction Time TestingMy reaction times are obviously pretty bad, but that's why I'm doing this test: to see whether or not I can improve them. My Aim Map average was higher than I expected, but I already knew that I'm better at aiming that at reaction time things.

I steadily improved for the next 3 days, but Friday I was extremely tired so my scores took a hit.

Second Week

Week 2 Reaction Time TestingOne week passed and my reflexes seem to be improving a bit. The HRT average dropped quite a lot, but the Sheep Dash average increased by an insignificant amount so it's hard to tell whether this is helping or not.
We'll find out in three weeks!
As you can see my Friday results aren't great and that's because I had a lot of trouble sleeping this week and I could actually feel my brain being slower than usual on Friday.

Third Week

Week 3 Reaction Time TestingThis week I'm adding it two more things: 5 Aimbooster attempts every day, and also musical distractions on non-test days. (All days except Sundays)

My Aimbooster average is incredibly high compared to what I used to get half a year ago. My average score used to be around 30 seconds and now it's double that! I wonder how much I'll be able to increase it in the next 2 weeks...

I also just got my new, huge mousepad and I changed the in game sensitivity to a much lower value because now I can aim with my forearm instead of my wrist. However, this means that the CS:GO scores will be a little skewed because I'm still getting used to it and I shoot worse now.

My first day with the music was quite interesting because my HRT average didn't decrease that much, and my Sheep Dash average stayed the same as my non-music test day! I expected it to go down immensely because I could no longer count on the distinct "Click" sound whenever a sheep is released and it was all up to my eyes, but I did fairly well! My best Aimbooster score was also a 1:31 which is a huge improvement from my previous ones.

Final Week

Final Week Reaction Time TestingThis week's test day is an outlier because I assumed that I would be the most alert on Sundays because I'd get the most sleep, but I slept terribly on Saturday and was drowsy for the whole day, which could explain my not-so-amazing scores.

My Wednesday scores are embarrassing compared to my other scores because I did a hard running workout in the morning, and I think that exhausted my nervous system so much that it reacts slower than usual.

On Saturday I got 2:19 on one trial of Aimbooster, but I also got 43 seconds on another one, so I was all over the place. Tomorrow is the final testing day! We'll see how I do!

The End Results And Comparisons

On  my final test day I got a 221 ms average using HRT, 209 ms average in Sheep Dash, 100.2 seconds average in Aimbooster, and a score of 235 in the aim map in CS:GO.

How do these compare to my other scores?
My Aimbooster score is 43 ms better, my Sheep Dash score is 19 ms better, my Aimbooster score is  37.4 seconds better, and my CS:GO aim map score is 19 points better, and compared to all the other previous scores, my final benchmark is definitely up there.

So where does that leave us?

Here are the graphs of all of my scores with a line of best fit drawn on them.
Reaction Time Days VS HRT Average

My HRT average steadily went down as you can see in the image to the right. I had a couple of outlier days (especially the 278 ms day, but that can be explained by not sleeping well and being exhausted).

My Sheep Dash average reaction time went down about 1.5 ms for every day that I practiced, which I would consider to be quite successful.

I also had a couple of outlier days on here, but in general as I practiced more, my reaction time increased.

My Aimbooster score increased incredibly quickly (2.3 seconds every day that I practiced) and I didn't have any terrible outlier days in this game.
Reaction Time Days VS Sheep Dash Reaction Time

However, I did have some days where my best score was around 2:00, but my worst was around 50 seconds which does not seem right to me.

My CS:GO score also steadily improved. On average it increased .7 points for every day of practice that I did. That might not seem like a lot, but in a game like CS:GO, every little thing counts.


Reaction Time Days VS Aimbooster Score
In the beginning my scores were quite spread out , but in the end my scores were much more precise (after I got my big mouse pad and started playing with my forearm).

(this was before I had my big mouse pad, and I had to use my wrist to aim)

P.S. You can see all of the results here.

The Big Answer

So do online games like Aimbooster and Sheep Dash actually improve your reaction time for video games such as CS:GO?
Reaction Time Days VS CS Aim Score
In my case, it definitely seems to be the truth. However, keep in mind that this was only tested on one person (me), and the results are not conclusive until at least 100 people test it without changing any variables.

Now that my reflexes are faster, I feel more confident AWPing and trying to one-tap headshot people with an AK.

Even if you're skeptical about this "study" performed by me, I recommend you at least try a lighter version of this yourself for a month. If you do, please comment with your results in the comments below!

P.S. Even though no actual studies have been done about improving your reaction times for gaming, these two articles talk about video games improving your reaction time in life, and your reaction time improving after exercise.


What can we learn from these two articles?

If playing video games increases your reflexes in the real world, why can't playing games increase your reaction times within those video games?

And if you need a quick boost to your reaction time, drink some coffee and exercise a little bit before playing that important round of CS:GO!

Friday, November 28, 2014

DUR Demo Gameplay

DUR is a beautiful little game about a sheet of metal with a violin that can levitate.

Sound intrigued yet? You should be!

I found the game on AlphaBetaGamer and I'm so glad I did!

The only thing available now is a short demo that I played through and recorded, but I can't wait for the whole game to be released!

Check out the game here: http://dur.goga.ch/ and watch my gameplay below!

Wednesday, November 26, 2014

10 Definitive Steps To Becoming A Famous YouTube Gamer

Become a famous YouTuberDo you want to become famous on YouTube in a week? Do you play video-games and want to see millions of people watch your gameplay? Then you're in the right place!

Just follow the advice below to earn one million subs within a week of starting YouTube!
  1. Record your videos with a phone and post them on YouTube from your phone. No one cares if you used DXtory or OBS to record and if your voice is studio quality. If they can tell which blurry pixel is what, you're good!
  2. Stuff your titles, tags, and descriptions with popular YouTubers' names and new, popular video games! Don't forget to copy and paste your tags into the end of the description, and if the game has a Wikipedia article, copy and paste that in there too!
  3. Don't allow comments on any of your videos. The people don't want to say anything about your videos, and who cares what they would say anyway? Responding to comments is a huge waste of time so just remove them completely!
  4. Once you have at least one video posted, you can start growing your channel! All you have to do is go to iwantfreeyoutubesubs.com and order their 1,000,000 subs for $10,000 package, and their 10,000,000 views for $10,000 package. Wait, what? You don't have that kind of money? WHAT ARE YOU DOING TRYING TO BECOME A YOUTUBER THEN? Save up $20,000 and then you can become famous.
  5. Go on freelancer.com and hire someone to post the link to your channel on 10,000 most popular videos on YouTube every day. Once you do that for 2 days, hire another person to spam message famous YouTubers and random people telling them to check out your channel!
  6. Post 100 10 second videos every day, and buy at least 10,000 views for each video. You're almost famous now!
  7. Hire someone to draw suggestive images and post them as your thumbnails. People won't be disappointed at all if they want porn but get gaming content.
  8. Make daily rant videos about famous YouTubers talking about how terrible they are. Then post the links to the videos on that person's YouTube videos. (Hire someone to do it for you of course)
  9. Go on forums and ask people how you can improve your channel and once they give you advice, rage at them and tell them that your channel is the best there has ever been.
  10. PROFIT! Now that you're the most popular YouTube on Earth with billions of subscribers, it's time to hire some people to make videos for you, turn on AdSense, and watch the millions of dollars come in!
  11. Bonus- Give me your YouTube Login and Password so I can do all of the above for you!
P.S. If you don't realize this is a sarcastic completely serious post, you should follow it step by step if you want to make sure that your gaming channel becomes successful!

Saturday, November 8, 2014

Fury Android High Score And Tips To Increase Your High Score


MrNightMare Fury Android High ScoreAs some of you might know, I posted a video of myself playing Fury on YouTube a while ago. I didn't play amazing, but I didn't play horribly...

However, MrNightMare told me that he beat my score and send me a picture to prove it.

You can see his best score on the right. It's very impressive compared to my best score of only 156, but I couldn't let him beat me. I just

could not allow that...

So I played the game whenever I had some free time and I figured out some simple tricks to increasing your score and beating Nightmare!

As you can see below, I actually reached a score of 711, but I think a score of 1000 or even 2000 can be reached if you're persistent enough!

Here are some things I noticed that could help you:

    How to get a high score Android Fury
  • The speed of the bears increases up to a certain point and then levels off. That means that if you get to about 150 or 200, the speed of the bears shouldn't increase. Or if it does increase it will increase so little that it doesn't matter.
  • Having the sound on helps you get in a rhythm and this game is all about rhythm.
  • Having your swiping finger in the bottom right corner of your phone helps because it allows you to see the whole screen.
  • Try to make your swipes as small as possible because you will have to do a lot of them per second.
  • Bring your phone closer to your face. (Sounds weird but it helps)
Here's the video that prompted me to try to beat MrNightMare!